TY for the above links I will look at those.The large majority of tools that you are likely to use in Blender will have hotkeys assigned to them. global broadcasting as I am dealing with.
Is there a way within the documentation for "SELECTIVE" key brodcasting vs.
There are SO many options surrounding hotkeys that its hard to just make something simple or to understand how to do so. Seems like something that should be easy but I cannot figure this kind of thing out either. and when I hit 3 and hold it the slave presses and holds the same key.
When that is on Every key I hit makes the slave do the same things.Īll I want is the driver to have full control with slave in tow. The ONLY way this works is to have Key Broadcasting turned on., I have ONE hotkey "3" that I want to press and hold and also have the slave do that. I'm not the type that wants too crazy a setup just: I had that up and running in several hours to my am severely struggling (Like OP) with how busy ISBoxer is on the keymaps, mapped keys, hotkey this hotkey that. I took several years away from WoW and was an avid Pwnboxer user.
Keystroke Actions -> The bread and butter of a value to be sent tot he game to trigger something. For WoW players, these tend to have little benefit as it's macro system does the actions that Variable Keystrokes solves for other MMO's.
For the most part, that are used for Targeting party members with the F1 - F6 keys where for each party member the specific keystroke does not always target the same party member for every toon in the group. They are useful because you can set different keystroke values for the same variable keystroke, and this can be set at the Character Set, Character Slot, or Character level (and even all three), and even via a Mapped Key Action (so they can dynamically change as you play). Variable Keystrokes -> These are designed so you can Name a game action action. Game Helpers -> these are related to game specific configuration, and the Key Combination setting here relates to a specific in game bind for the macro or function that is being configured. Does it give you answers to your question in a succeinct way. You run the Quick Setup Wizard (in the Wizards Menu) and it will regenerate a profile with all the gubbins.Īs for where Keybinds go, it depends on what they are for. Without writing out a novel about all the possible uses and applications, I'd ask that you be more specific in what you're looking to do and then it might be easier to go from there, but perhaps the above links will answer your question(s).īgarisn wrote:Also, if i hit "Clear" in the file menu to try and get back the default Game Helpers/Key Maps/Variable Keystrokes, how do I get them back? However, in reference to what you're asking, you would create a Mapped Key that is assigned a Hotkey, add the applicable Actions to the Step(s) of it, and then assign the keys you'd like to send to the game client (i.e. There isn't anywhere that covers all of those things you list above in one place, no, but there are Wiki entries on all of them:Īs for the "proper" way, that depends on what you're trying to do since there are usually several ways to accomplish basic things in ISBoxer. Bgarisn wrote:So is there a good description / tutorial somewhere that I can read / watch to understand how an ISBoxer keybind relates to an in-game keybind?